Your Webflow Page
T-Mobile SkillSphere MR

Enabling Field Technicians to Gain Hands-On Experience Through Active Learning

Capstone Project at T-Mobile | Sep 2023 - Mar 2024
Project Overview
Team
Responsibilities
  • In this 6-month capstone project with T-Mobile, I led a team of 4 in the design and development of an MR vocational training program for Telecom Field Technicians to learn installing, repairing, and maintaining telecom base stations at cell sites.
  • Me: Product Designer & XR Developer
  • Angela Jin: Product Manager
  • Lauren Liao: Full-Stack Developer
  • Yilia Liu: Videographer
  • UX Research & Design
  • 3D Design
  • XR Development

Where it all began

What's my approach to seek solutions?

In the 6-month product development cycle, I led the team in research, ideation, verification, and development. Over the course of the 6 months dedicated to chasing the project goal, we implemented 2 rounds of double diamond design thinking to develop a solution. During the first round, our focus was on identifying the most significant and approachable problems to solve, while in the second round, we iterated on designs rapidly to ensure an effective and visually appealing solution.

Employer-Employee Win-Win Solution

This solution can be used by

01 Problem Discovery

The Current Training is Exceptionally Time-Consuming and Expensive

User Interviews

I led the team in organizing and conducting 6 stakeholder interviews (1 with the operations manager, 1 with a senior field technician, 4 with junior- to mid-level field technicians) to identify pitfalls in current training process that can be addressed with the XR technology.

Interview Analysis

We then created an affinity diagram using the quotes from each person. We organized them into categories: Field Technician Responsibilities, Training, AR/VR, Cell Site, RF Engineering, Cost Considerations, and Safety to visually identify patterns and insights across the different user interviews.

Persona

Given the broad use of Nokia equipment in T-Mobile network coverage, Field Technician and RF Engineers are required to learn to use this equipment but the current training poses challenges. Olivia, a new hired Field Technician at T-Mobile, focuses on mastering cell site work and improving maintenance but lacks formal training. Eric, a seasoned RF Engineer, aims to optimize network performance and enhance collaboration but faces challenges in interdepartmental coordination.

Olivia
Field Technician

As a new hired field technician at T-Mobile, Olivia aims to ensure seamless network operations through proactive equipment maintenance and rapid response to issues.

Goals
  • Be able to work on cell sites independently
  • Improve preventive maintenance strategies
Pain Points
  • Lacks formal baseline training to address skill gaps
  • Training takes too much time and cost
Eric
RF Engineer

Eric is a seasoned RF engineers with over 20 years of experience, dedicated to optimizing T-Mobile's network performance.

Goals
  • Broaden understanding of equipment maintenance
  • Enhance collaboration between field operations and engineering teams
Pain Points
  • Equipment training
  • Interdepartmental coordination

Identified Problems

Junior field technicians still invest hours handling real equipment—rather than following a well-organized vocational training program—new hires struggle to gain hands-on practice. This frustrating slog is caused by 3 common yet critical pain points:

Disengagement

Disengagement in remote video learning is often observed, primarily stemming from a preference for hands-on learning experiences.

Heavy Reliance

The heavy reliance on shadowing senior technicians presents a notable challenge as it consumes a considerable portion of seniors' time.

High Expenses

The provision of real equipment incurs substantial expenses, especially when factoring in the need for regular updates, which are often required annually.

Design Requirements

SkillSphere MR addresses the identified problems with specific design requirements tailored to the needs of junior field technicians. With SkillSphere MR, they'll receive a formal vocational training that:

Learn By Doing

Immerse junior field technicians in a variety of realistic simulations designed to replicate the challenges and scenarios they may encounter in their daily work.

Virtual Mentorship

Enable junior technicians to virtually shadow senior technicians in their day-to-day activities, fostering knowledge transfer through real-time guidance.

Low-Cost Expandability

Emphasize cost-effective strategies to ensure that technicians receive up-to-date instruction and the frequent updates to training content and materials.

02 Ideation

Enabling Hands-On Practice Anytime, Anywhere

Sketches, Storyboarding

Olivia is a newly hired field technician. She just graduated from college with an EE degree and is passionate about RF engineering. However, when she came onboard at T-Mobile, she had just missed the annual baseline training workshop. Although she wanted to learn on real equipment, she had limited opportunities to be exposed to real scenarios. She could only spend time watching online video tutorials instead of practicing in person.

User Flow, Wireframes

To provide an authentic and effective MR training program for Olivia, I began by selecting a module from their current training tutorial to test the new concept. Previously, Olivia had learned to install components of a 5G baseband through manuals or videos; now, I have transformed such tutorials into MR space, utilizing virtual models and step-by-step instructions.

03 Early User Testing

Rapid Iterative Testing and Evaluation

With the first MR tutorial prototype, after stakeholder reviews and a pilot user testing with an engineer at T-Mobile, a vital issue arose: the ground wire installation tutorial might be too simple for individuals with an engineering background. Meanwhile, a new direction was suggested: technicians often struggle with installing optical modules if they lack proper training, a tutorial of which is potentially more valuable.

More Testings: Think Aloud

Goal: The goal now is to evaluate which of these two tutorial prototypes is more valuable and to assess the usability of each prototype.

Method: Since these tutorials are intended for individuals without prior hands-on experience, we then recruited 4 engineers from T-Mobile who possessed basic knowledge of base stations but had limited experience performing tasks manually. We set up 4 scenarios and 8 tasks using a Figma prototype, and participants were tasked with completing them either in-person or via Zoom. They were encouraged to think aloud to facilitate our recording of their reactions to the design.

Prioritizing Issues

To determine the most prioritized issues for improvement, we assigned each issue a priority level from P0 to P3 for severity and scale, with P0 being the highest and P3 the lowest. Based on the average severity and scope priorities, four issues were identified as the most urgent to be solved for an enhanced user experience, as they currently impede user flow and affect the greatest number of people.

How to Improve Them

With these two tutorial prototypes, the goal now is to evaluate which one is more valuable and the usability of each prototype.

Method: Since it's a tutorial designed for those who previously don't have hands-on experience, we recruited 5 engineers from T-Mobile who had basic knowledge of base stations but seldom performed tasks on hand. We set up 4 scenarios and 8 tasks using a Figma prototype and asked participants to complete them either in-person or through Zoom. They were encouraged to think aloud so we could better record their reactions to the design.

04 Final Design

New User Onboarding

As most users have limited experience with MR apps, providing clear instructions on navigating within an MR space is crucial. To accomplish this, I have designed detailed onboarding instructions that inform users about the components included in this MR app and the gestures they can use to interact with both 2D and 3D components.

Comprehensive Understanding of Base Stations

Unlike the current training methods, which involve viewing a base station through images or videos, this design allows users to explore a 3D base station from any perspective they desire. Interactive labeling of components enables users to reinforce memory retention, and they can even manipulate parts, removing and reinserting them to observe the internal structure of a base station. This level of interaction is impossible in the real world due to safety concerns and the risk of economic losses.

Step-By-Step Installation Instructions

Taking optical module installation as the sample tutorial, the interactive training motivates users to learn by doing, enhancing muscle memory through realistic task simulations. The instant feedback and tailored instructions serve as virtual mentorship, saving time compared to shadowing senior technicians in the real world.

Tailored Virtual Mentorship

Points-Based Reward System

With the points earned from completing learning modules, I designed a points-based reward system to monetize these points. Employees can redeem them for rewards and T-Mobile retail store merchandise, leading to increased employee engagement and stronger team connections.

05 Final Product

Quest 3 Headset Deployment

Following the completion of our UX design, we've seamlessly integrated key features onto the Quest 3 headset, where users can visit the learning dashboard, play the base station model, and follow an optical module installation tutorial.

MR Usability Testing

Now it's time for another round of usability testing! For the developed final product, we recruited 4 field technicians and engineers at T-Mobile, providing them with a Quest3 equipped with our deployed program. The final results strongly demonstrate its value as an effective, cost-saving, and safe training solution.

Significantly Reduced Task Completion Time

06 Impact

Revolutionized Vocational Training

The impact of this project extends beyond just efficiency gains; it has the potential to positively influence employee performance, satisfaction, and ultimately, the company's success in providing quality service to its customers.

>93%

Decreased Training Cost

Each Nokia AirScale baseband unit is worth $1,499, and typically, a field technician needs to learn 5 or more different versions. However, with our MR training program, a newly hired technician only needs to spend $499 for a Quest 3 to unlock unlimited immersive training tutorials.

>77%

Saved Training Time

Traditional training methods typically require newly hired technicians to shadow senior technicians for 3-6 months, which includes learning and transit time. With SkillSphere MR, however, junior technicians can complete the entire training in approximately 80 hours and receive remote assistance from anywhere, even from their bedroom.

75-90%

Promoted Long-Term Knowledge Retention

Evidence suggests that rather than simply reading about something, actively experiencing vivid learning can increase the quality of learning and promote long-term knowledge retention by as much as 75-90 percent. Given the limited timeframe of this project, a longer monitoring period would contribute to a more accurate conclusion.

How Do T-Mobile Stakeholders Like It?

Candice Boyd
Senior Manager, Tech Experience
"It's super cool! Field technicians can't pull out the wire on real sites because things will break, and our service will be down. But with this tutorial, they can learn about these parts in whatever way they like."
"This is exactly what the equipment looks like in the real world! It's amazing that you've created such 3D models that people can interact with. This tutorial is exactly what new engineers need!"
Vadim Savin
Sr. Engineer, System Design

Collaboration with T-Mobile Tech Experience

As a key part of this project, I collaborated closely with the production team at T-Mobile Tech Experience. By improving vocational training through the leverage of 5G technologies, I have demonstrated how this project could potentially contribute to 5G technologies and the prospects of T-Mobile's business.

07 Takeaway

Ask Participants to Recommend More Participants

Although verifying the product's usability is vital, the most difficult and time-consuming aspect was recruiting participants. After attempting cold emails, LinkedIn messages, and stakeholder recommendations, the most effective approach appeared to be having stakeholders recommend participants through their networks and encouraging participants to refer more people, making the project more convincing for those potential participants.

Designer's Journey into Technical Implementation

In this project, apart from leading the product design of the team, I also managed to design and technically implement a feature all by myself. Together, based on the deep understanding of a problem, the way of building and shipping the feature became more autonomous. Constantly experimenting with new tools and mediums, it not only widened my array of skills but also allowed me to push what's possible for a designer with curiosity in engineering.